Sunday, 22 May 2011

3D areas textured

These are the 3D areas I made and then added textures on to them to make them complete. Some of the textures I created myself using Photoshop. This first one is the Marble Zone area I used Marble textures for the the arch collums and the big block. The purple blocks are the sprites from the game but with a added effect to make them more 3D and stand out more the spike, spring and the checkpoint I didn't add anyhing on them because I though they were fine as they were. The lava floor texture  I made in the program using a gradient and some efects and lastly then added my some logo on to the signpost to complete it.

 Marble Zone

Wednesday, 11 May 2011

3D area lava

For the first area I was making the Marble Zone I tryed to make a lava flow that could run through the area so I could see what it would look like and to add to the effect of it. I made it but I decided not to keep it because it was to fast and not looping, it would have taken a long time to get it looking how I would want and the whole lava was taking up to much space.

here is the a video of the lava moving

3D areas

For LZ103 my intention was to recreate a 2D level from the Sonic the Hedgehog series into a small 3D area, so I drew up some designs for a 3D area and used 3DS Max to try and model them. I was going to make only one area intially but I perhaps might make more then one for a bit of variety.

The first area is based off the Marble Zone from Sonic the Hedgehog 1 I choose this because I didn't want to recreate the first level and I thought it was interesting with the contrasting colours and quite the opposite in theme to the first level. I have modelled in a marble arch  and pillars and the structures for standing on there is also spikes of which there is a abundance of in this level and a checkpoint. The floor would be covered in lava.


Marble Zone

Tuesday, 5 April 2011

Exhibition Space

I made a exhibition space in 3DS Max to link in with my transformation project in the 3D space I displayed some renders of 3D models that I have already made and the photos I used in my transformation video. Some of the photo's I took are layed out around the space on the walls so if people were walking around they would feel transformation was taking place in the images.
Here is a render of the exhibition space when I was working on it

And here is a picture of the finished exhibition space on this image you can just see a few images dotted around.

Saturday, 12 March 2011

Lighting (dust)

I created two different lighting effects in 3DS Max  I first created a box for the light to shine on and went and placed down a omni spotlight. Then by going on the edit menu and then clicking on atmosphere then new the enviroment and effects screen comes up allowing me to change lighting effects.