Monday 31 January 2011

Glass in 3-D Max

Firstly I created a simple wall shape and then went onto the material editor settings and changed the colour to blue, and changing the opacity from 100 down to 40 to make it more transparent like glass. To make sure it was transparent I put the a sphere shape behind the wall to see if I could see it throught the wall. I could so it worked, then I rendered the image.

I then started to make a window in 3-D Max by creating the frame first and then adding the object for glass in last in the middle, then I rendered it.

It needed a texture so I got one a wooden texture and placed over the frame to make it look better and more realistic. Also because it would be going into the house that I made previously.

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