Monday 31 January 2011

Moulding objects in 3-D Max

Started off by making a box in 3-D Max and making a grid in the box from which the box culd bet altered and re-aranged.

Now I was able to click on every face of the grid on the box and pull out  the faces to alter them and start to make a whole new shape from it.

I then smoothed the new shape I created out using the iteration tool to the number of 3. The irteration get's rid of all the hard edges and makes the object smooth. Then I rendered it in 3-D Max

Next I turned up the Specular and glossiness levels and changed the colour of the shape. The Speciular and glossiness levels control how shiny the object look, I then rendered the shape in 3-D Max.


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